package graphics.scene;

import graphics.rendering.GraphicsPipeline;

public class Scene {
	
	private SceneNode root;
	
	public Scene() {
		root = new SceneNode(null);
	}
	
	public SceneNode getRootNode() {
		return root;
	}

	public void addGeometry(GraphicsPipeline graphics) {
		root.render(graphics);
	}
}
